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`!Divinity Engine`! is a `F33f`_`[game engine`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Game_engine]`_`f developed by `F33f`_`[Larian Studios`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Larian_Studios]`_`f.`:cite-ref-inverse-1-0[`F5bf`_`[1`#cite-note-inverse-1]`_`f] It has undergone several iterations, with the latest version being Divinity Engine 4.0 developed for `*`F33f`_`[Baldur's Gate 3`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_3]`_`f`*.`:cite-ref-hcg-2-0[`F5bf`_`[2`#cite-note-hcg-2]`_`f]
>>Contents
• `F0af`_`[History`#history]`_`f
• `F0af`_`[References`#references]`_`f
-─
>>History
Larian began development of Divinity Engine 1 for its game `*`F33f`_`[Divinity: Original Sin`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Divinity:_Original_Sin]`_`f`* on a budget of only a few million dollars.`:cite-ref-inverse-1-1[`F5bf`_`[1`#cite-note-inverse-1]`_`f] Larian included a copy of the Divinity 1.0 Engine with `*Divinity: Original Sin`* for some `F33f`_`[Kickstarter`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Kickstarter]`_`f backers, allowing them to make custom `F33f`_`[mods`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Video_game_modding]`_`f.`:cite-ref-inverse-1-2[`F5bf`_`[1`#cite-note-inverse-1]`_`f] To showcase the abilities of the engine, Larian included a "cow simulator" game made with the Divinity Engine Toolkit in its early access release.`:cite-ref-eurogamercow-3-0[`F5bf`_`[3`#cite-note-eurogamercow-3]`_`f]`:cite-ref-rpscow-4-0[`F5bf`_`[4`#cite-note-rpscow-4]`_`f]
Divinity Engine 2 was developed for `*`F33f`_`[Divinity: Original Sin II`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Divinity:_Original_Sin_II]`_`f`*.`:cite-ref-rps-5-0[`F5bf`_`[5`#cite-note-rps-5]`_`f] Divinity Engine 2, along with all the in-house tools Larian developed such as for making `F33f`_`[levels`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Level_(video_games)]`_`f, was included in the game files as "DivinityEngine2.exe".`:cite-ref-rps-5-1[`F5bf`_`[5`#cite-note-rps-5]`_`f]`:cite-ref-pcgamerde2-6-0[`F5bf`_`[6`#cite-note-pcgamerde2-6]`_`f] It had a focus of improving existing tools from Divinity Engine 1 as well as creating new tools and improving `F33f`_`[documentation`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Software_documentation]`_`f.`:cite-ref-rps-5-2[`F5bf`_`[5`#cite-note-rps-5]`_`f] The engine has also been referred to as "Divinity Engine 3.0."`:cite-ref-wccftech-7-0[`F5bf`_`[7`#cite-note-wccftech-7]`_`f]
Divinity Engine 4.0 was developed for `*`F33f`_`[Baldur's Gate 3`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Baldur's_Gate_3]`_`f`*.`:cite-ref-hcg-2-1[`F5bf`_`[2`#cite-note-hcg-2]`_`f]`:cite-ref-larian-8-0[`F5bf`_`[8`#cite-note-larian-8]`_`f] A major focus for the new iteration was better support for cinematics.`:cite-ref-gamesindustry-biz-27-february-2020-9-0[`F5bf`_`[9`#cite-note-gamesindustry-biz-27-february-2020-9]`_`f] It included a `F33f`_`[Vulkan`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Vulkan]`_`f backend which was used as an option in `*Baldur's Gate 3`* alongside the `F33f`_`[DirectX 11`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=DirectX]`_`f backend.`:cite-ref-larianvulkan-10-0[`F5bf`_`[10`#cite-note-larianvulkan-10]`_`f]`:cite-ref-hcg-2-2[`F5bf`_`[2`#cite-note-hcg-2]`_`f] The modding tools initially included with `*Baldur's Gate 3`* were not as extensive as those included in previous Larian games.`:cite-ref-pcgamer-11-0[`F5bf`_`[11`#cite-note-pcgamer-11]`_`f] In September 2024, an update for `*Baldur's Gate 3`* was shipped that included essentially a modified version a Divinity Engine 4.0 but with many of the features disabled by default, including the level editor, although there are mods that can enable it.`:cite-ref-pc-gamer-8-september-2024-12-0[`F5bf`_`[12`#cite-note-pc-gamer-8-september-2024-12]`_`f] Larian developers attributed part of the game's success with their continued use of Divinity Engine as opposed to using a commercial engine such as `F33f`_`[Unreal Engine`:/page/wikibook/entry.mu`zim=wikipedia_en_all_nopic_2025-08.zim|entry_path=Unreal_Engine]`_`f, having used and worked on the engine since 2010 while with commercial engines "the engine's roadmap is not necessarily your roadmap".`:cite-ref-eurogamer-13-0[`F5bf`_`[13`#cite-note-eurogamer-13]`_`f]
>>References
`:cite-note-inverse-1`!1.`! `F0af`_`[↑`#cite-ref-inverse-1-0]`_`f `:citerefmozuch2024`aMozuch, Mo (30 June 2024). "10 Years Ago, an Ambitious RPG Paved the Way for 2023's Game of the Year". `*Inverse`*.
`:cite-note-hcg-2`!2.`! `F0af`_`[↑`#cite-ref-hcg-2-0]`_`f `:citereflewis2023`aLewis, James (5 August 2023). "Baldur's Gate 3 | What Engine Does it Run on?". `*Hardcore Gamer`*.
`:cite-note-eurogamercow-3`!3.`! `F0af`_`[↑`#cite-ref-eurogamercow-3-0]`_`f `:citerefpurchese2014`aPurchese, Robert (27 June 2014). "Cow Simulator 2014 built for Divinity: Original Sin". `*Eurogamer.net`*. Retrieved 7 July 2024.
`:cite-note-rpscow-4`!4.`! `F0af`_`[↑`#cite-ref-rpscow-4-0]`_`f `:citerefo-connor2014`aO'Connor, Alice (23 June 2014). "Nude Skins Ahoy! Divinity Original Sin Editor Due This Week". `*Rock, Paper, Shotgun`*. Retrieved 7 July 2024.
`:cite-note-rps-5`!5.`! `F0af`_`[↑`#cite-ref-rps-5-0]`_`f `:citerefcox2017`aCox, Matt (6 October 2017). "Divinity: Original Sin 2 dev on mod tools, accessibility and favourite mods". `*Rock, Paper, Shotgun`*.
`:cite-note-pcgamerde2-6`!6.`! `F0af`_`[↑`#cite-ref-pcgamerde2-6-0]`_`f `:citerefwilde2017`aWilde, Tyler (4 October 2017). "How to set up Divinity: Original Sin 2's mod tools". `*PC Gamer`*. Retrieved 7 July 2024.
`:cite-note-wccftech-7`!7.`! `F0af`_`[↑`#cite-ref-wccftech-7-0]`_`f `:citerefpalumbo2016`aPalumbo, Alessio (22 August 2016). "Divinity: Original Sin 2 Available on Steam Early Access from September 15th". `*Wccftech`*.
`:cite-note-larian-8`!8.`! `F0af`_`[↑`#cite-ref-larian-8-0]`_`f "Support - Larian Studios | General Information". `*larian.com`*.
`:cite-note-gamesindustry-biz-27-february-2020-9`!9.`! `F0af`_`[↑`#cite-ref-gamesindustry-biz-27-february-2020-9-0]`_`f `:citerefdealessandri2020`aDealessandri, Marie (27 February 2020). "Larian plays dungeon master for a new era of Baldur's Gate". `*GamesIndustry.biz`*.
`:cite-note-larianvulkan-10`!10.`! `F0af`_`[↑`#cite-ref-larianvulkan-10-0]`_`f "Support - Larian Studios | What is Vulkan? What is the difference between Vulkan and DX11". `*larian.com`*.
`:cite-note-pcgamer-11`!11.`! `F0af`_`[↑`#cite-ref-pcgamer-11-0]`_`f `:citerefwildelitchfield2024`aWilde, Tyler; Litchfield, Ted (22 March 2024). "Baldur's Gate 3 mod tools won't be as extensive as Divinity's: 'We're not a tools company,' says Swen Vincke". `*PC Gamer`*.
`:cite-note-pc-gamer-8-september-2024-12`!12.`! `F0af`_`[↑`#cite-ref-pc-gamer-8-september-2024-12-0]`_`f `:citereflitchfield2024`aLitchfield, Ted (8 September 2024). "It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns". `*PC Gamer`*.
`:cite-note-eurogamer-13`!13.`! `F0af`_`[↑`#cite-ref-eurogamer-13-0]`_`f `:citereftapsell2024`aTapsell, Chris (28 March 2024). "The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3". `*Eurogamer.net`*.
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